
Analysis: A disruptive influence

New technologies are threatening to disrupt traditional digital marketing methods by targeting consumer more accurately. So what’s in store for 2016?
In a constantly changing digital landscape, new technologies continue to disrupt traditional marketing methods and keep marketers on their toes. According to Mondoâs The Future of Digital Marketing survey, in 2016 over 50% of all digital marketing hires will have a technical background.
Mondoâs report also found that marketers allocate an average of one-third of their budgets to social and digital marketing while marketing technology budgets are expected to surpass IT technology budgets in 2017. This emphasises the central role of technology in todayâs digital marketing strategies. The inï¬ux of new technologies means that companies are shifting away from traditional marketing methods towards more personal and targeted campaigns.
âThese new technologies are allowing brands and companies to move away from the standard marketing methods that would often involve pushing out generic and sometimes irrelevant messages to the wider market and hoping that something sticks,â says Phil Foster, managing director at Love Energy Savings. âInstead, our increased connectivity allows for brands to harness big data which, as a result, will lead to more relevant, more focused and contextualised marketing.â So which technologies are on the rise and what should we be looking out for in 2016?
Internet of Things (IoT)
The concept of the Internet of Things (IoT) is a world where everything is connected so any device with an on and off switch can be connected to the internet and/or to each other. From mobile phones, washing machines and coï¬ee machines to wearables and machine components, IoT has a far reaching trajectory.
In marketing terms, the ability to increase the number of touchpoints with consumers and businesses means more opportunities to interact with customers by digital means. Sky Betting and Gamingâs Timo York, head of product â core customer platform, expects to see more interactive outdoor advertising next year and a change in the way IoT data is used. âThink of the opportunities associated with knowing my health stats but also knowing what is and is not in my fridge at any given time,â he says.
Edisonâs media analyst Fiona Orford-Williams also highlights the importance of data collection through IoT. âWith IoT, the value is that youâre picking up data from people as they go about their business. Weâre talking about things you interact with, are connected to or collecting data as you go about your day. Unless that can be pulled together and connected itâs not of actionable value,â she says. âWe really need to focus on connecting data and using it to help leverage those brands on those touchpoints.â
Augmented reality
New forms of technology are opening up a whole new realm of opportunities for marketers, says Foster, allowing companies to personalise their marketing to each individual person. âAugmented and virtual reality technology will make the process of purchasing a product or service much easier, faster and more convenient for the customer. For example, it could allow people to test drive a car without leaving the showroom or try on an outï¬t without touching the clothes,â he says.
Not to be confused with virtual reality (VR), augmented reality (AR) layers digital information over real-world objects using descriptive text, graphics, images, audio and video. It provides opportunities for marketers to create unique promotions, for instance Disney has released a Star Wars app for its latest ï¬lm containing augmented reality features such as projected character images and a mini-game. AR allows marketers to interact with their customers as opposed to simply pushing branding messages to them. It can also add value to the customer experience.
As well as expecting the continued growth of social media and the use of live video streaming apps like Periscope and Meerkat, Foster also stresses the increasing role that VR tech will play in the future. â2016 will be the year when the gap between the digital and physical worlds is bridged as companies like Facebook and Microsoï¬ bring their virtual reality headsets to life,â he says. âTechnology such as this will enrich peopleâs real-world experiences, as well as delivering much more value on a whole new level.â
Wear next?
Aï¬
er the launch last year of Apple Watch â one of the best-selling wearables globally â it was pipped to the top-selling spot by Fitbit, famous for its activity trackers and WiFi-enabled wearable technology. Wearables open up marketing opportunities for brands to access customer data from the source as well as the screen itself offering scope for more advertising and promotions. According to Gartner, wearables for ï¬tness and health alone will reach $5bn in devices, apps and services in 2016.
Gwen Andrieux, CEO of Dice London, believes wearables are set to make their mark on campaigns. âThese âon the goâ devices could have huge implications for traditional marketing methods in that theyâre all collecting a massive amount of data,â he says. âOnce advertisers are able to properly process this information it can be much easier to prove the relative successes, or failures, of digital campaigns in comparison to traditional forms of marketing such as TV, which is very diï¬cult to track.â
New technologies such as Apple Watch open up new ways to interact, says York. âThe smartwatch has great potential as a contextually aware interface through which brands can discreetly communicate and interact with consumers,â he comments.
Wearables have also been a good source of information on behavioural patterns and can have an impact as long as there is enough added value for people to interact with. âWe just need them to be integrated and less disruptive,â Orford-Williams points out. âSmartwatches and wearables have to provide a beneï¬t to the user otherwise the take up just wonât be there. If they are just passive trackers then people wonât want to pay for them.â
The role of data
When it comes to new technologies, the collection of data is key, stresses Orford-Williams. âThe real value is the information [the technology] gives you back. Peopleâs route to purchase is no longer a straight line; itâs more like a ball on a pinball table. You need to be on as many of those touchpoints as you can if youâre going to direct the consumer to what you want to do,â she explains.
For egaming, technological development and new marketing techniques are sure to open up a whole world of possibilities for marketing to new and existing customers. Egaming companies can use these new technology trends eï¬ectively in their marketing campaigns as long as engagement is kept front of mind.
âThese new tech trends like virtual reality as well as other forms of video such as Facebookâs recently launched 360 mean egaming companies have to create thoroughly engaging campaigns to appeal to their target audience. More and more companies are putting resources into creating innovative marketing campaigns, such as Star Wars: The Force Awakens, where users can pilot through part of the Star Wars universe. It helps to fully immerse the user in the game and as such an emotional attachment is founded,â says Andrieux.
Orford-Williams feels that the egaming sector is on the right track in harnessing the power of tech in its marketing strategies. âThe big diï¬erence with gaming is the âknow your customerâ requirements. You are steps ahead in understanding customersâ behavioural patterns,â she says.
For 2016, itâs likely we will see marketers placing greater emphasis on brand building and strengthening customer relationships. Using data to provide a personalised and targeted campaign is key while also being mindful not to breach the trust of your consumers. No doubt the future involves more dynamic and portable marketing that is sure to follow you around wherever you go.