
Friday view: Is Appleâs iAd worth the hassle?
eGR Mobile Intelligence talks to Mark Baker, head of media at mobile advertising agency Active Win, about whether or not Appleâs iAd platform is worth the hassle for egaming operators
eGR Mobile Intelligence (eMI): When did Apple first begin to open up its iAd platform to egaming operators?
Mark Baker (MB): Thatâs very recent, itâs quite new to us as well. There havenât been any guidelines issued as of yet, we just have the iAd Workbench set up and itâs just a question of whether the ads we put forward will be approved or not. Itâs a case of waiting to hear back from Apple for more detail. I wouldâve thought more detail will be forthcoming in the next couple of weeks. Weâre working towards getting up and launched on there very soon.
eMI: iAdâs a cost-per-click platform, so could you just explain how that works?
MB: The adverts are displayed in-app â and Apple allows you to segregate between iPhone and iPad â and each time a user clicks on the advert theyâre sent through to your section on the Apple store. Itâs a straightforward user process and itâs usually reserved for free apps.
eMI: Bwin.party appear to be one of the first adopters of the platform, will it become more popular with other operators in the near future?
MB: Potentially. It actually remains to be seen because thereâs actually a lot of in-app inventory thatâs available through a range of other networks that operate on a cost per install basis. Personally I think iAd is a little late to the market with the offering theyâve got in egaming particularly. There are so many networks, so many people offering inventory and we already get a lot of downloads from Myriad sources, so Iâm not massively excited about to be honest. Itâs more a case of it being Apple, so we have to be on there because it is open. For me, itâs just another channel to test.
eMI: So the perception is it might not take off as others might expect?
MB: Not in my mind. For egaming particularly, because they havenât been able to go through Apple people have already found other sources and other areas, and theyâve been very successful in doing so. The only thing I think that iAds does offer is the creative package called iProducer that you can actually run through it is a lot more sophisticated and a lot more engaging. Designers can then work and create on it.
eMI: So is it more of a case of Apple seeing that other networks have done quite well with egaming operators and are simply trying to utilise that revenue stream?
MB: I think that probably is the case. With them being based in the US theyâre quite similar to Google in that respect, and because gambling is terribly restricted over there they did just try to blank it with a global policy. Google are fighting their corner at the moment to try and open up the UK market for packages like AdMob and getting into GooglePlay. On reflection it doesnât make sense to have the apps in the store, but then not be able to monetise that marketing stream. I never really understood that.
eMI: At the moment all that Apple will commit to is a relaxation throughout 2014, but if the market takes off is it unlikely that Apple will re-restrict it?
MB: I wouldâve thought so if they see that the revenue works. It depends how they view it alongside their brand and if itâs a negative impact. You go on Facebook and you see so many ads that people have complained, so I donât know which way Apple will go because they are so strong about how their brand is perceived.